Proud to present – HUDTube 4S, Tab 10.1 or simply 1.4

Posted on Monday, January 23rd, 2012 by Macoscope

After lot of work, our beauty is finished. AirPlay, Browser plugin, Playlist editing, Stream quality control. Made just for our customers.

If it plays on your Mac with HUDTube, it also plays on your Apple TV. You don’t have to worry about anything. HUDTube takes all you want to hear or see – music videos, trailers, tutorials, keynotes, funny cats – to your widescreen TV. HUDTube is the first Mac app to support AirPlay. Because of that, everything simply works. Some call it “magic”.

Macoscope have also prepared the easiest solution for getting your media to HUDTube app. It couldn’t be simpler. You just have to install a Safari or Chrome plugin and without dragging, you can send your videos and playlists to app window.

Don’t like that video in playlist? Try going to Playlist menu and edit everything just as you wish. Or create some new list, just for you.

Users also asked to introduce support for changing stream quality. Now it is all possible. When you are on your way with mobile network, you may want to give up the HD quality. But when you’re using external display, feel free to boost to 1080p and go fullscreen.

Mac App Store
HUDTube website

AirPlay!

New HUDTube version is available!

Posted on Thursday, September 15th, 2011 by Zbigniew

HUDTube, our little player for the web video, that let’s you listen to the music and view other interesting stuff outside of the browser was just updated! Now you can easily share links to things you like directly from HUDTube’s window without a hassle. More awesome updates are coming very soon!

Download HUDTube from App Store now!

Nozbe Apps update released!

Posted on Tuesday, September 13th, 2011 by Zbigniew

Today we’re releasing new Nozbe for iPhone and Nozbe for iPad versions – 2.3 and 1.3 respectively. Every developer knows how difficult synchronization complex data (like your tasks, project, context, delegations, etc) among many devices and the cloud can be, but we were working hard to make it better and much more effective for all Nozbe Apps users. We are very grateful for all the feedback we’ve received during testing and hope to bring you future releases much, much more often.

What’s new? We’ve spent most of the time during development of this update on making synchronization much more efficient and easier to use. Now you can also call, email and open links from your tasks. We’ve also made our apps ready for upcoming iOS 5 release, so you don’t have to worry about that either. Above all, we’ve fixed lots and lots of small bugs and optimized Nozbe Apps even more to ensure that you are even more productive!

If you’d like to be the first to know about future updates and help us test them, please leave your e-mail address here. Any feedback will be greatly appreciated!

HUDTube is here!

Posted on Friday, July 8th, 2011 by Macoscope

HUDTube iconIt’s official – we have a summer fever. Last week we have launched Focusbar and today we present you another app for your Mac – HUDTube. It’s a super awesome tool for watching outside the box. You simply drag&drop YouTube, Vimeo or local clips to HUDTube and enjoy browser-free watching. There are also some other cool features like:
- loop – watch your favorite clip over and over again without touching a single button
- history – play previous clips with just one click – no more firing up your browser’s tab to search what you want to watch now. You will find all your watched videos in the history menu
- full control – you decide about the sound level, size of the window, it’s opacity and whether it’ll be always on top or just run in the background
- drop options – you can drag and drop videos or their URL’s to the HUDTube’s icon on menu bar, in the dock or just straight to the HT window.

Maybe we’re not objective, but after a couple of weeks of using it in Macoscope (beta testers for life!) we find it super useful and cool like coolness itself. It’s great not only for music videos but also for tutorials or materials from conferences – you can leave the window in the background, listen to guys from TEDex and do your work uninterrupted.

HUDTube screenshot 1

HUDTube screenshot 2

HUDTube screenshot 3
More on HUDTube
Buy HUDTube in App store

Simply bring your tasks to a focus…

Posted on Monday, June 27th, 2011 by Macoscope

focusbar_icon copy…with our new app – Focusbar! It’s a small but very useful tool for your Mac, which will help you in focusing on one task at a time. All you have to do is press ‘start activity’, type your task and press enter. Focusbar will show up on your screen from time to time, reminding you that it’s time to work on what you’ve planned. It will also show up every time you switch to another window – in case you want to check your Facebook account or spend two hours on Tumblr.

Along with Nozbe Apps, Focusbar will help you to really boost your productivity. We use it all the time and it make wonders!

Read more about Focusbar
Buy Focusbar

Code Pilot 2.0b7 is out!

Posted on Friday, June 10th, 2011 by Zbigniew

Latest Code Pilot 2 version includes support for Xcode versions that I’m even afraid to name.

Here’s the direct download link: http://updates.macoscope.net/codepilot2beta/CodePilot2-2.0b7.zip

Code Pilot 2.0 b6 released!

Posted on Friday, May 27th, 2011 by Zbigniew

Code Pilot 2.0 was just released. This version includes support for Xcode 4.0.2 (on Snow Leopard) as well as Xcode 4.1 (on Lion). We also have a sparkling new UI design this time:

Code Pilot 2.0

Code Pilot 2.0

Please see Code Pilot’s new website to get the new version!

New Nozbe Apps with Dropbox integration (and how to use it)

Posted on Tuesday, April 26th, 2011 by Macoscope

We are happy to say that we have just released new versions of Nozbe Apps for iPhone, iPod and iPad. In versions 1.2 and 2.2 you will find Dropbox integration, local notifications for scheduled tasks and push notifications for project sharing and task delegation, application badge icon will remind you about the number of overdue tasks (it’s not to depress you!) and auto-sync will perform in background every time you exit Nozbe Apps. Moreover, now iPhone version has all functionalities from iPad version including unread comments and delegated tasks sections.

But the thing we are really excited about is Dropbox integration. Many of you use this service to share documents and files connected to your projects, so the whole team may instantly and from everywhere get access to all the uploads. We also use Dropbox to share stuff in Macoscope and we couldn’t imagine better way to keep the flow, than to magically and instantly get access to our files through Nozbe – without the need to copy or (God forbid!) rewrite all the files. So, with our comfort in mind, we added super fast and automatic Dropbox integration to Nozbe, to make your life easier as well. Here’s how this feature works.

1. When you open Nozbe, go to your projects list and tap on any project. In it’s view you will see a new tab with the dropbox icon. Tap on it and you will see login screen.
2. After logging in, you may see no Dropbox files. This means that there are no files or folders matching your project. How to change that? Name folders exactly like your project or context. Thanks to that, in project view, you will see every file which is in this folder. You can also name individual files just like your project or context or just include project’s or context’s name in your file’s name. Of course you don’t have to do this for files which are in above mentioned folders.
3. Named your files and folders? Go to the dropbox view in Nozbe and pull to refresh. All your files should be there – ready to download and view!

nozbex4a

Do you have any questions or comments? Do it here or catch us on Facebook and Twitter.

Code Pilot for Xcode 4 – work in progress.

Posted on Monday, April 4th, 2011 by Zbigniew

We’re working hard to bring Code Pilot to Xcode 4, but unfortunately it seems that we’ve missed “end of March” kind of deadline already. We are testing our internal alpha version right now and hope to have a beta ready in 7-10 days from now. Anyone who would like to help us test upcoming beta builds, please drop me a line at zbigniew@macoscope.net. And keep your fingers crossed :-)

Circuloid inside out. Part II: Designing “the Bricks” (+Dribbble invites)

Posted on Thursday, March 24th, 2011 by tomek

Introduction

Being a graphic designer quickly led my to few simple conclusions.

First thing I learned is that design is almost always connected to a certain level of frustration. When you’re like me, there’s always something that can be done better. The most difficult part is to let it go at the right moment and move to the next step. Fortunately, the feeling of satisfaction when your job finally begins to take shape, fully compensates all the pain. This is the moment when I usually remember why I love this job so much.

Second lesson is that you always have to stay put. You never know what challenge awaits you round the corner.

This part reminds me of a videogame :). You encounter numerous enemies and gain experience with each victory. Finally, when you start to feel invincible, something big emerges and takes the challenge up to a whole new level.

My skills were recently put to a test by very similar battle – and brother, it was a tricky one!

The job was to design a graphics for an iPad game – “Circuloid”. In this blogpost, I’ll try to guide you through the process of designing one of the game’s crucial elements – the bricks.

The job

At this stage, most of the game graphics were already made.

We had the menus ready as well as some of the interactive elements and a default level background. The assumption now was to create a set of dozen bricks divided to three major groups: rectangular, round and static.

groups

Rectangular and round groups are the standard destroyable elements, while the static ones are indestructible, stationary blocks designed to interfere with the ball’s trajectory.

We established the default size of each element and I could start sketching.

The process

Photo1

As you can see, the sketches are quite messy and ugly. Don’t worry, their job is to depict the overall feel of the elements – they don’t have to be pretty. For me, sketching is a crucial phase of each design process. At this point, I don’t have to limit myself. It’s time for my imagination to go crazy for a while ;).

After sketching a few bricks, I’ve finally started to get the hang of things. It was time to move the work to Photoshop.

Based on the sketches I started creating some random bricks.

The default size of rectangular blocks was 52×34px and round – 52px52px. I decided to make my canvas bigger so I could focus more on the details.

After a few hours, I had the first set of bricks ready:

Levelpack-#12w

To help the blocks stand out more against the background, I made them very vivid and colorful. It helped to create a positive contrast and therefore, made the elements more visible.

At this stage I was able to see my work in action and check if everything works as planned.

The colors turned out to be allright. Bricks were clearly visible and didn’t get lost in the background, even while moving. Definitely great news :).

The biggest problem were the shapes.

Here’s the issue:

Each block has either rectangular or round hit area. My graphics had to fit these shapes constraints, otherwise, the ball would bounce off the bricks in a weird way.

For example, the shape of this brick is too complicated:

Kloc1

Here’s the visible contour, from which you’d expect the ball to bounce off:

Kloc13

Here’s the physical area, from which the ball actually bounces:

Kloc12

You see the problem?

Another example:

dasdas

This time, the shape is too round. Instead of hitting the rounded corners, ball would hit the invisible walls, making it look weird and confusing.

Seeing the bricks in game revealed also another problem.

As I mentioned before, I knowingly enlarged my canvas to focus more on the details. Unfortunately, after resize the graphics became too blurry and lost it’s consistency. As a result the visuals became less appealing.

Knowing all that, I decided to start again.

This time I set the canvas to 1:1 scale and began working. I reduced the amount of details on each brick and focused on making them more pixel-perfect.

After several attempts, I worked out the right style and began to create other bricks using the same methods.

Here’s what I came up with:

sadas

As you can see, the bricks are now less realistic and more cartoony. This style fits well with the mood of the game. It was definitely the right direction.

Following the same path, I started making other blocks.

The most difficult part was to create a proper design-process. After it’s mastery, creating further elements became almost a routine.

Here’s the final bricks-set from the rectangular and round groups:

Bricks-set

As you can see, most of the rectangular blocks have twins in the round-group.

This procedure allowed for an easy increase in the number of blocks, thereby reducing the amount of work over the whole set.

Also, some of the bricks are animated.

“The statics”

Having the interactive elements ready, it was about time to create the static bricks.

These blocks belong to a special category. They had to be visually different from the other bricks not to confuse the player.

I decided to give them a metallic feel, so they’d look as if they were part of the background. I also added more details and depth to differentiate them from the interactive elements.

Here’s the result:

statics

Conclusion

Designing a game graphics was an unique, tiresome, yet extremely satisfying task.

Like in a videogame – the battle was long, dangerous and bloody, yet I managed to get out of it alive, richer in experience, knowledge and with a set of new bricks tricks.

From now on, every next fight will be easier, shorter and more pleasant… At least until the next “Big Boss” ;).

I hope this blogpost will help you in your journey to becoming a better designer.

Dribbble

Boys and girls, I have two Dribbble invites to give away. If you want to get drafted, leave a comment under this post with the link to your portfolio. I’ll pick my favorites and let you know who I chose.

You have one week from today to participate.

PS. This is not a competition or at least not in a usual sense. Every Dribbble user is in a way responsible for his draftees, so I’ll choose the best from what I consider “the best”. Please don’t be sad if I won’t pick you – it doesn’t mean you’re a bad designer ;).

Cheers,

Tomek